|
|
- /*
- * Copyright 2018 Avi Halachmi (:avih) avihpit@yahoo.com https://github.com/avih
- * MIT/X Consortium License
- */
-
- /*
- * U+25XX codepoints data
- *
- * References:
- * http://www.unicode.org/charts/PDF/U2500.pdf
- * http://www.unicode.org/charts/PDF/U2580.pdf
- *
- * Test page:
- * https://github.com/GNOME/vte/blob/master/doc/boxes.txt
- */
-
- /* Each shape is encoded as 16-bits. Higher bits are category, lower are data */
- /* Categories (mutually exclusive except BDB): */
- /* For convenience, BDL/BDA/BBS/BDB are 1 bit each, the rest are enums */
- #define BDL (1<<8) /* Box Draw Lines (light/double/heavy) */
- #define BDA (1<<9) /* Box Draw Arc (light) */
-
- #define BBD (1<<10) /* Box Block Down (lower) X/8 */
- #define BBL (2<<10) /* Box Block Left X/8 */
- #define BBU (3<<10) /* Box Block Upper X/8 */
- #define BBR (4<<10) /* Box Block Right X/8 */
- #define BBQ (5<<10) /* Box Block Quadrants */
- #define BRL (6<<10) /* Box Braille (data is lower byte of U28XX) */
-
- #define BBS (1<<14) /* Box Block Shades */
- #define BDB (1<<15) /* Box Draw is Bold */
-
- /* (BDL/BDA) Light/Double/Heavy x Left/Up/Right/Down/Horizontal/Vertical */
- /* Heavy is light+double (literally drawing light+double align to form heavy) */
- #define LL (1<<0)
- #define LU (1<<1)
- #define LR (1<<2)
- #define LD (1<<3)
- #define LH (LL+LR)
- #define LV (LU+LD)
-
- #define DL (1<<4)
- #define DU (1<<5)
- #define DR (1<<6)
- #define DD (1<<7)
- #define DH (DL+DR)
- #define DV (DU+DD)
-
- #define HL (LL+DL)
- #define HU (LU+DU)
- #define HR (LR+DR)
- #define HD (LD+DD)
- #define HH (HL+HR)
- #define HV (HU+HD)
-
- /* (BBQ) Quadrants Top/Bottom x Left/Right */
- #define TL (1<<0)
- #define TR (1<<1)
- #define BL (1<<2)
- #define BR (1<<3)
-
- /* Data for U+2500 - U+259F except dashes/diagonals */
- static const unsigned short boxdata[256] = {
- /* light lines */
- [0x00] = BDL + LH, /* light horizontal */
- [0x02] = BDL + LV, /* light vertical */
- [0x0c] = BDL + LD + LR, /* light down and right */
- [0x10] = BDL + LD + LL, /* light down and left */
- [0x14] = BDL + LU + LR, /* light up and right */
- [0x18] = BDL + LU + LL, /* light up and left */
- [0x1c] = BDL + LV + LR, /* light vertical and right */
- [0x24] = BDL + LV + LL, /* light vertical and left */
- [0x2c] = BDL + LH + LD, /* light horizontal and down */
- [0x34] = BDL + LH + LU, /* light horizontal and up */
- [0x3c] = BDL + LV + LH, /* light vertical and horizontal */
- [0x74] = BDL + LL, /* light left */
- [0x75] = BDL + LU, /* light up */
- [0x76] = BDL + LR, /* light right */
- [0x77] = BDL + LD, /* light down */
-
- /* heavy [+light] lines */
- [0x01] = BDL + HH,
- [0x03] = BDL + HV,
- [0x0d] = BDL + HR + LD,
- [0x0e] = BDL + HD + LR,
- [0x0f] = BDL + HD + HR,
- [0x11] = BDL + HL + LD,
- [0x12] = BDL + HD + LL,
- [0x13] = BDL + HD + HL,
- [0x15] = BDL + HR + LU,
- [0x16] = BDL + HU + LR,
- [0x17] = BDL + HU + HR,
- [0x19] = BDL + HL + LU,
- [0x1a] = BDL + HU + LL,
- [0x1b] = BDL + HU + HL,
- [0x1d] = BDL + HR + LV,
- [0x1e] = BDL + HU + LD + LR,
- [0x1f] = BDL + HD + LR + LU,
- [0x20] = BDL + HV + LR,
- [0x21] = BDL + HU + HR + LD,
- [0x22] = BDL + HD + HR + LU,
- [0x23] = BDL + HV + HR,
- [0x25] = BDL + HL + LV,
- [0x26] = BDL + HU + LD + LL,
- [0x27] = BDL + HD + LU + LL,
- [0x28] = BDL + HV + LL,
- [0x29] = BDL + HU + HL + LD,
- [0x2a] = BDL + HD + HL + LU,
- [0x2b] = BDL + HV + HL,
- [0x2d] = BDL + HL + LD + LR,
- [0x2e] = BDL + HR + LL + LD,
- [0x2f] = BDL + HH + LD,
- [0x30] = BDL + HD + LH,
- [0x31] = BDL + HD + HL + LR,
- [0x32] = BDL + HR + HD + LL,
- [0x33] = BDL + HH + HD,
- [0x35] = BDL + HL + LU + LR,
- [0x36] = BDL + HR + LU + LL,
- [0x37] = BDL + HH + LU,
- [0x38] = BDL + HU + LH,
- [0x39] = BDL + HU + HL + LR,
- [0x3a] = BDL + HU + HR + LL,
- [0x3b] = BDL + HH + HU,
- [0x3d] = BDL + HL + LV + LR,
- [0x3e] = BDL + HR + LV + LL,
- [0x3f] = BDL + HH + LV,
- [0x40] = BDL + HU + LH + LD,
- [0x41] = BDL + HD + LH + LU,
- [0x42] = BDL + HV + LH,
- [0x43] = BDL + HU + HL + LD + LR,
- [0x44] = BDL + HU + HR + LD + LL,
- [0x45] = BDL + HD + HL + LU + LR,
- [0x46] = BDL + HD + HR + LU + LL,
- [0x47] = BDL + HH + HU + LD,
- [0x48] = BDL + HH + HD + LU,
- [0x49] = BDL + HV + HL + LR,
- [0x4a] = BDL + HV + HR + LL,
- [0x4b] = BDL + HV + HH,
- [0x78] = BDL + HL,
- [0x79] = BDL + HU,
- [0x7a] = BDL + HR,
- [0x7b] = BDL + HD,
- [0x7c] = BDL + HR + LL,
- [0x7d] = BDL + HD + LU,
- [0x7e] = BDL + HL + LR,
- [0x7f] = BDL + HU + LD,
-
- /* double [+light] lines */
- [0x50] = BDL + DH,
- [0x51] = BDL + DV,
- [0x52] = BDL + DR + LD,
- [0x53] = BDL + DD + LR,
- [0x54] = BDL + DR + DD,
- [0x55] = BDL + DL + LD,
- [0x56] = BDL + DD + LL,
- [0x57] = BDL + DL + DD,
- [0x58] = BDL + DR + LU,
- [0x59] = BDL + DU + LR,
- [0x5a] = BDL + DU + DR,
- [0x5b] = BDL + DL + LU,
- [0x5c] = BDL + DU + LL,
- [0x5d] = BDL + DL + DU,
- [0x5e] = BDL + DR + LV,
- [0x5f] = BDL + DV + LR,
- [0x60] = BDL + DV + DR,
- [0x61] = BDL + DL + LV,
- [0x62] = BDL + DV + LL,
- [0x63] = BDL + DV + DL,
- [0x64] = BDL + DH + LD,
- [0x65] = BDL + DD + LH,
- [0x66] = BDL + DD + DH,
- [0x67] = BDL + DH + LU,
- [0x68] = BDL + DU + LH,
- [0x69] = BDL + DH + DU,
- [0x6a] = BDL + DH + LV,
- [0x6b] = BDL + DV + LH,
- [0x6c] = BDL + DH + DV,
-
- /* (light) arcs */
- [0x6d] = BDA + LD + LR,
- [0x6e] = BDA + LD + LL,
- [0x6f] = BDA + LU + LL,
- [0x70] = BDA + LU + LR,
-
- /* Lower (Down) X/8 block (data is 8 - X) */
- [0x81] = BBD + 7, [0x82] = BBD + 6, [0x83] = BBD + 5, [0x84] = BBD + 4,
- [0x85] = BBD + 3, [0x86] = BBD + 2, [0x87] = BBD + 1, [0x88] = BBD + 0,
-
- /* Left X/8 block (data is X) */
- [0x89] = BBL + 7, [0x8a] = BBL + 6, [0x8b] = BBL + 5, [0x8c] = BBL + 4,
- [0x8d] = BBL + 3, [0x8e] = BBL + 2, [0x8f] = BBL + 1,
-
- /* upper 1/2 (4/8), 1/8 block (X), right 1/2, 1/8 block (8-X) */
- [0x80] = BBU + 4, [0x94] = BBU + 1,
- [0x90] = BBR + 4, [0x95] = BBR + 7,
-
- /* Quadrants */
- [0x96] = BBQ + BL,
- [0x97] = BBQ + BR,
- [0x98] = BBQ + TL,
- [0x99] = BBQ + TL + BL + BR,
- [0x9a] = BBQ + TL + BR,
- [0x9b] = BBQ + TL + TR + BL,
- [0x9c] = BBQ + TL + TR + BR,
- [0x9d] = BBQ + TR,
- [0x9e] = BBQ + BL + TR,
- [0x9f] = BBQ + BL + TR + BR,
-
- /* Shades, data is an alpha value in 25% units (1/4, 1/2, 3/4) */
- [0x91] = BBS + 1, [0x92] = BBS + 2, [0x93] = BBS + 3,
-
- /* U+2504 - U+250B, U+254C - U+254F: unsupported (dashes) */
- /* U+2571 - U+2573: unsupported (diagonals) */
- };
|