const ytdl = require("ytdl-core"); module.exports = { name: "play", description: "Play a song in your channel!", roles: ['732550362199752764', '732345527143759943'], async execute(message) { try { const args = message.content.split(" "); const queue = message.client.queue; const serverQueue = message.client.queue.get(message.guild.id); const voiceChannel = message.member.voice.channel; if (!voiceChannel) return message.channel.send( "You need to be in a voice channel to play music!" ); const permissions = voiceChannel.permissionsFor(message.client.user); if (!permissions.has("CONNECT") || !permissions.has("SPEAK")) { return message.channel.send( "I need the permissions to join and speak in your voice channel!" ); } const songInfo = await ytdl.getInfo(args[1]); const song = { title: songInfo.videoDetails.title, url: songInfo.videoDetails.video_url }; if (!serverQueue) { const queueContruct = { textChannel: message.channel, voiceChannel: voiceChannel, connection: null, songs: [], volume: 5, playing: true }; queue.set(message.guild.id, queueContruct); queueContruct.songs.push(song); try { var connection = await voiceChannel.join(); queueContruct.connection = connection; this.play(message, queueContruct.songs[0]); } catch (err) { console.log(err); queue.delete(message.guild.id); return message.channel.send(err); } } else { serverQueue.songs.push(song); return message.channel.send( `${song.title} has been added to the queue!` ); } } catch (error) { console.log(error); message.channel.send(error.message); } }, play(message, song) { const queue = message.client.queue; const guild = message.guild; const serverQueue = queue.get(message.guild.id); if (!song) { serverQueue.voiceChannel.leave(); queue.delete(guild.id); return; } const dispatcher = serverQueue.connection .play(ytdl(song.url, { filter: 'audioonly', highWaterMark: 1024 * 1024 * 10 })) .on("finish", () => { serverQueue.songs.shift(); this.play(message, serverQueue.songs[0]); }) .on("error", error => console.error(error)); dispatcher.setVolumeLogarithmic(serverQueue.volume / 5); serverQueue.textChannel.send(`Start playing: **${song.title}**`); } };