const ytdl = require("ytdl-core");
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module.exports = {
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name: "play",
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description: "Play a song in your channel!",
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roles: ['732550362199752764', '732345527143759943'],
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async execute(message) {
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try {
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const args = message.content.split(" ");
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const queue = message.client.queue;
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const serverQueue = message.client.queue.get(message.guild.id);
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const voiceChannel = message.member.voice.channel;
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if (!voiceChannel)
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return message.channel.send(
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"You need to be in a voice channel to play music!"
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);
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const permissions = voiceChannel.permissionsFor(message.client.user);
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if (!permissions.has("CONNECT") || !permissions.has("SPEAK")) {
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return message.channel.send(
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"I need the permissions to join and speak in your voice channel!"
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);
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}
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const songInfo = await ytdl.getInfo(args[1]);
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const song = {
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title: songInfo.videoDetails.title,
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url: songInfo.videoDetails.video_url
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};
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if (!serverQueue) {
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const queueContruct = {
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textChannel: message.channel,
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voiceChannel: voiceChannel,
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connection: null,
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songs: [],
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volume: 5,
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playing: true
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};
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queue.set(message.guild.id, queueContruct);
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queueContruct.songs.push(song);
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try {
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var connection = await voiceChannel.join();
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queueContruct.connection = connection;
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this.play(message, queueContruct.songs[0]);
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} catch (err) {
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console.log(err);
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queue.delete(message.guild.id);
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return message.channel.send(err);
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}
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} else {
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serverQueue.songs.push(song);
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return message.channel.send(
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`${song.title} has been added to the queue!`
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);
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}
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} catch (error) {
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console.log(error);
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message.channel.send(error.message);
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}
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},
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play(message, song) {
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const queue = message.client.queue;
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const guild = message.guild;
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const serverQueue = queue.get(message.guild.id);
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if (!song) {
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serverQueue.voiceChannel.leave();
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queue.delete(guild.id);
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return;
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}
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const dispatcher = serverQueue.connection
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.play(ytdl(song.url, { filter: 'audioonly', highWaterMark: 1024 * 1024 * 10 }))
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.on("finish", () => {
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serverQueue.songs.shift();
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this.play(message, serverQueue.songs[0]);
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})
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.on("error", error => console.error(error));
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dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
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serverQueue.textChannel.send(`Start playing: **${song.title}**`);
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}
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};
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